_featured work
2021-23
First Sketch Tutorial
VR Onboarding Experience for VR Sketching Tool
An immersive, step-by-step VR tutorial that spatially teaches users how to set up their scene, become familiar with the controls, and craft their own to-scale 3D motorcycle sketch.
I designed the entire journey, including micro-interactions, 3D animations, UX, UI, and 3D visual effects.
User Experience
UI Design
Visual Effects
Collab Room Sharing
User Management for Web-based Cloud Application
Web-based user management feature for handling team roles and permissions for 3D collaborative meeting rooms.
I led the product discovery, problem definition, and product design for this soon-to-be-released project.
Product Discovery
UI Design
User Experience
Virtual Measurement Tool
Utility Feature for VR Sketching Tool
A production-ready spatial measurement feature for the Gravity Sketch VR toolset for precision workflows.
I created interactive prototypes, conducted user research, and delivered a high-quality feature that remains a crucial part of our product today.
Interaction Design
Prototyping
Visual Effects
_explorations
Learning and exploring new ways to expand my creativity is how I try to spend my time outside of work.
Currently, I am experimenting with combining virtual and physical prototyping to bring a wide variety of ideas to life, from pottery to interactive art installations.
_about me
Hey there! I'm Matt
I'm a product designer who loves solving problems and creating designs through experimenting and making things. Curiosity drives everything I do, whether I'm meditating or working on a project.
In recent years, I've focused on using immersive technologies and game engines to change how we design. I've created interactive immersive experiences, designed interfaces & features for VR creation and collaboration tools, and sped up concept testing/evaluation with real-time digital & physical prototypes. Now, I'm eager to use my experience and hands-on approach to tackle a broader range of projects and solve problems that can responsibly improve people's lives.
_tool stack
I've acquired a diverse skill set covering a variety of tools and workflows. These include UI/UX design, interactive prototyping, C# coding, Arduino programming, VR sketching, 3D animation and rigging, SubD modeling, parametric 3D modeling, 3D texturing, Unity/Unreal development, material shader coding, user-centered research and discovery, systems design, and more. Below are a few of my favorite tools that help me in my process.